与chatGPT聊聊VR虚拟现实、AR增强现实和MT混合现实未来的发展

当前大火的chatGPT,大语言模型通过巨量的数据和互联的检索引擎,可以实现远超人类的对信息的总结归纳与演绎。今天我们来问问chatgpt,看看人工智能如何去看待当前虚拟现实混合现实之类的行业现状及未来的发展。
提问:什么是虚拟现实、增强现实、混合现实?
chatGPT:虚拟现实(VR)、增强现实(AR)、混合现实(MR)是新一代信息技术的重要前沿方向,它们都可以通过虚拟对象来增强人类的感知和交互能力,但是它们之间也有一些区别:
虚拟现实(VR)是一种完全接管你的视野并营造出一个完全不存在的纯虚拟环境,你需要戴上特殊的头盔或眼镜来体验。
增强现实(AR)是一种向现实物理环境中添加虚拟内容的技术,你可以通过手机、平板或智能眼镜等设备来看到虚拟内容与真实场景的叠加。
混合现实(MR)是一种特殊的增强现实,其技术和应用介于AR和VR之间,混合现实通过虚拟对象增强现实世界,虚拟对象的目的就是将它们真正放置在该世界中,并且可以与真实环境产生交互。
可以继续就上一个问题进行提问,chatGPT还会对感兴趣的技术内容继续深入解答:
Unreal Engine安装选项里面没有HoloLens2怎么办
【unreal4】 虚幻引擎中获取虚拟摄像机图像并导入UI(UMG)实时显示

完成目标:在虚幻引擎中实时获取虚拟摄像机的镜头图像,并在GUI中显示,类似于赛车游戏中左右后视镜显示图像,或者摄像头实时采集图像信息显示在GUI界面中,或者在VR中实现摄像机的实时画面采集。
测试版本:4.26(多数版本都可通用)
需要用到的知识:
1、场景捕获组件2D(SceneCaptureComponent2D)
2、画布渲染目标材质(CanvasRenderTarget2D)
3、UI中的图像模块(image)
功能实现思路:想要实现获取虚拟摄像机图像并导入UI实时显示,就需要一个实时捕获画面并将其转换为动态材质的方式,通过场景捕获组件2D获得实时画面流,将渲染目标材质转换为普通材质,最后在GUI中创建图像,并为该模块赋予图像材质即可。
UE4: Why is the simulation physics option gray for StaticMesh
UE4:静态网格体模拟物理选项为灰色怎么办
【PYQT】How to modify the Label text and attributes in PYQT Design by clicking the button
The purpose of this article is to use pyQt Design to create a graphical Python GUI. When a button is clicked, the text content of a TextLabel changes
Use VS CODE as the compiler, and install PYQT Integration plug-in for graphical. UI compiles, converts.ui into.py, and any other compiler compiles pyQt in the same way
How do I solve the problem that the touch screen and display screen of the Windows operating system are inconsistent
Recently, I encountered a problem: when I use a touchscreen display, the touch function is mapped to my large screen, not the secondary screen, but the touchscreen is actually on the secondary screen. What should I do to solve this problem?
First of all, it should be clear that the misaligned touch screen is not a hardware problem, but a software configuration problem, and Windows offers a perfect solution:
Step 1: Open the control panel

[Unreal4] How to make the UI(UMG) display in real time in unreal Engine
[Unreal4] Get virtual camera image in unreal engine and import it into UI(UMG) for UI camera real-time display
Objectives: Real-time acquisition of virtual camera lens images in Unreal Engine and display in GUI, similar to left and right rearview mirrors display images in racing games, or real-time acquisition of camera image information display in GUI interface, or real-time capture of camera images in VR.
Test version: 4.26 (universal for most versions)
Knowledge needed:
1. SceneCaptureComponent2D
2. CanvasRender target material (CanvasRenderTarget2D)
3. Image module in UI
Function implementation approach: to obtain a virtual camera image real time display and import the UI, you need a real-time capture images and convert them into dynamic material, real-time images were obtained through the scene capture the component 2d flow, converts the render target material to ordinary material, finally to create the image in the GUI, and give the image for the module material.