[unity] implementation after clicking a button, delay and switch the background image/interface
There might be a better way, but so far I've found that you can do this, and you can try other ways.
Goal: In UNITY, after clicking a button, three screens (or Raw images) appear in sequence: the first screen appears 1 second later, the second screen appears 3 seconds later and the first screen disappears, and the third screen appears 3 seconds later and the second screen disappears. The first step is to create a C# script in Assets, let's name it delaydisplay3, double-click visual studio to open the edit.
unity实现点击按钮多次延迟切换背景图片/界面
本人学习了一下的小白写法,可能有更好的方式,但是目前我发现可以这么做,大家也可以试试其他方法。
目标:在UNITY中,点击按钮后,有三个界面(或Raw image)依次显示:第一个界面延迟1秒出现,第二个界面延迟3秒出现且第一个界面消失,第三个界面再延迟3秒出现且第二个界面消失。
首先是在Assets里面新建一个C#脚本,我们就命名为delaydisplay3吧,双击打开visual studio进行编辑。
How does UNITY remove plugins or packages
Plug-ins in unity are called packages or packages. In the development of hololens, it is often necessary to delete conflicting plug-ins due to various plug-in conflicts. For example, MRTK3 and MRTK2 plugins will conflict. So you need to use the following method to remove conflicting plug-ins.
Click on the menu bar window -- Package Manager -- select the package you want to delete and click remove. If it doesn't work, just restart the editor and recompile it.
UNITY如何删除插件(包/packages)
Hololens2+unity实现QRCODE二维码识别
unity如何实现点击按钮后文字改变
UNITY开发好的hololens程序如何部署到hololens2上
如何通过visual studio将应用程序部署到hololens2上面
假设我们已经通过unity开发完成,并且没有任何错误
首先,在unity中,点击左上角file—build setting打开打包配置页
按照下图如图所示配置,配置好构建的环境与细节配置
小白也能实现的hololens2传感器数据流式传输到电脑
该方法主要是来自github的jdibenes/hl2ss:HoloLens 2 Sensor Streaming。 (来自于github.com)
大佬写的方法已经非常明确了,非常欣赏这种把代码解释的明明白白的大兄弟,我就说几个跑通过程中的一些小点:
需要软件平台:unity(导入微软的MRTK)、visual studio、Python或其他编译器(用pycharm或者vscode都可以)
需要硬件平台:一台有无线网卡的电脑、wifi路由器、HoloLens 2(需要先手动开启开发人员模式、设备门户、研究模式)即可。